Are Second Life and Other Virtual Worlds the Coffee Houses of the Future?

Last year when I attended the APWA Expo in Denver, one of the speakers shared his view of how the rise of coffee houses played a major part in the advancement of mankind. It seems that prior to the introduction of coffee as a beverage, most people just drank alcohol. 

Medieval Tavern

And if you're familiar with history, this probably doesn't surprise you because as you know, back then, the other alternative, water, was usually contaminated and unsafe to drink. Unfortunately while alcohol at moderate doses did not kill as water might have, it definitely was (and still is) a depressant. So people really were not too motivated or even had the presence of mind to innovate and discover new ways of doing things. Then along came coffee and the establishments in which people congregated to drink this new beverage. I suppose in a way it could be looked at as a wakening of the population. People discovered others with similar interests, and they learned about or developed new ideas. To me this seems similar to what I see occurring with people today – but this time it's not driven by a change in consumption of a beverage, but instead is being advanced by a change in consumption of media. And it seems to be particularly accelerated in the virtual world community.

Just about everything new that I have learned or been exposed to over the last 5 1/2 years has been because of my involvement in Second Life and other virtual environments. But when I try to explain this to people who are not involved in this technology, I don't think they really understand why this is possible or the incredible rate at which learning happens in that environment. Probably because I do not explain it well enough. But I was thinking about this today and realized perhaps I should be comparing it to the coffee house story to get my point across. But in my example, television would take the place of alcohol. This is because, like alcohol in the past, television has kept our population complacent and accepting of the status quo. The hours spent sitting in front of that box kept us from reaching out to each other and discovering and sharing new ideas or inspiring each other to reach beyond what we know today.

Cafe in Second Life

In my example, the technology making virtual worlds possible would be the new "beverage on the block." And the immersive 3D environments where all this takes place have become the new "coffee house" where any of us from anywhere in the world with an Internet connection can meet, share ideas, learn, motivate, and inspire each other to expand our horizons. I would compare the community congregating in these new meeting houses to those who first started hanging out in coffee houses in the late 1700s/early 1800s. Just like the traditional coffee house, some days you might just find everyone sitting around enjoying the company; other days there's an excitement or buzz in the air because a new topic has been introduced, and people are excited about its potential to change our lives. All of us who spend time there usually leave with much more than what we brought to the table. And the people who have not yet realized what's in the coffee house or what it offers, avoid it and follow their traditional habits not really knowing or understanding what is really going on in there.

In a way, I suppose other online communities and environments could also be considered to represent virtual coffee houses. Just like not only Starbucks serves up a great cup of coffee, so too online tools other than virtual worlds offer technology and a platform where people can meet and share. Over time, I like to think that as coffee houses eventually evolved to become ubiquitous and frequented by a large number of our population, virtual worlds will one day become a common hang out spot for public discourse, discussion, and expression. I wonder if people will look back at this time in history and be able to attribute our future advances to the rise in technology and 3D immersive environments.

 

 

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What is Government’s Role in Community Events?

Once again I've been intrigued by the similarities between online and offline communities with the topic this time focusing on the handling of community events. And I wonder how much the "real" and "virtual" communities can learn from each other. If you work for a city, your experience is probably very similar to mine – you regularly assist your employer in some capacity in hosting either annual or special events and reviewing and approving community events hosted by others. Usually events held on private property need only meet ordinances and laws, and there is no formal notification or approval process involving the city. However, events held on public property are covered by rules and usually require city approval.  In order to provide this approval, some cities only require notification and perhaps a certificate of insurance while others ask for all or some of the following: application form, fee, maps, insurance, agreements, and assistance.

Community events on public property

Where I currently work, all departments are involved in handling event applications for something that will be held on public property because all of us have a potential to be impacted in some way. Although there are some events requiring no city services, most of the time some level of police or fire oversight or protection is needed. For larger events, public works provides barricades, water, garbage pickup, or electricity. The entire process for us is managed by our economic development department, and we do not charge a fee for our support services. The city itself rarely hosts an event all by itself – we do have a few official "city events," but these are usually managed by our local chamber of commerce – not by city staff. We just don't have the employees or funds to support the planning and management of major events. Instead we tend to focus our efforts on activities that promote local businesses. One example is our "Fall in Love with Downtown Geneva" – a month-long contest held in February that involves asking people to register at local businesses to win prizes. Each week our city council picks from the entries and announces the winners at the council meeting. 

LaSalle Fest Celebrations

Celebrations aren't always fun and games

My event-handling experience with my last employer, the city of LaSalle, was much different. During my time there we really didn't receive many requests from others to host activities on public property. 

The city itself hosted one main, official city event each year and had been doing so since about the mid 1970s in various forms and locations. But during most of my 16 years working for the city, the 4-day event was held each August in the city's main park. From what I remember, each year, this event ended up creating a major disruption to that facility and the surrounding neighborhood. The celebration also took an enormous amount of time to plan, set up, manage, and host. Fortunately for our city, the main planning and management of the actual event was handled by volunteers. But even so, it still required a lot of support from our city staff. For that whole week leading up to the celebration and for several days after we really could work on nothing else because we had to get the park ready for the activities and clean up afterwards. And even though so many people put in long hours and hard work, citizens regularly complained about the celebration. Eventually the complaints got so bad that for the last year of my time there, the elected officials decided to no longer host the event. And from what I could tell, the neighboring communities seemed to have similar experiences.

Events in a virtual community

Second Life's 8th Birthday Celebration

So because of my background in local government, I've been very interested in observing how Linden Lab, the owner of the virtual world of Second Life, has been handling their community events. The activities taking place in this environment offer experiences similar to those we find in our offline lives with the exception of having a physical presence. However, there are a few benefits available not normally offered in an offline activity – because everyone has a profile that can be anonymously accessed, it's easy to check someone out before approaching them. Also, because of the chat and other communication tools, it's easy to have a real conversation even while attending an event with music – unlike what is possible in an offline venue with music. Another of the many benefits I have found related to events in Second Life is the ability for organizers and hosts of these events to register and advertise events held on private lands. This is helpful because if you are sitting around your virtual place wondering what there is to do, you can just click open the search and see what events are taking place. You can even set an event to notify you before it is starting if you are logged in. (Although I wish there was a mobile app for this so I could get notifications on my iphone.) The registration setup is very easy and quick – I sometimes wonder if this is a service cities could model for their own communities. You can check out Second Life's event listing here: http://secondlife.com/community/events/?lang=en-US

In addition to the offering of tools to support private events, Linden Lab has chosen at times to host their own events. Most, like the celebration hosted by my last employer, relied on significant participation by volunteers for assistance with organization and management. And like what happened where I used to work, this year Linden Lab seems to have made a decision to pull back and not host formal events. In particular the company recently announced they will no longer provide the public space and hosting of their annual birthday celebration. Instead they are asking people to use their private event notification system to let people know about privately-hosted events held to celebrate Second Life's birthday. I am not sure why they made this decision, but as you can imagine there have been mixed reactions from the community. Some are upset and believe Linden Lab should be more involved in the community and show their support by hosting these types of events while others believe it is better to leave celebrations and events to the community itself. What is fascinating is that this is exactly the back and forth we hear from citizens in our offline communities.

Lessons learned

The take away from this is what most of us in government have come to realize: there will always be some people who want their "government" more involved while others want it to back off and let the private sector lead. So where is the balance? What is government's role in community events? My philosophy with local government has evolved to where I believe each agency needs to deliver the services expected and requested by their community as long as their members are willing to fund those services and if the law allows the government to provide those services. The difficulty is in determining just what should be provided because not every community will choose the same services and there are so many conflicting opinions. For offline communities, this decision is usually made by councils who regularly consider requests and vote on policies and ordinances to meet service requests. And if a community is well run, those officials make their decisions based on feedback from members of the community so their decisions reflect the will of the people.

But what is an owner or creator or manager of a virtual community to do? To be successful, they can take a page from the city management book and follow the same process a city would and create a comprehensive plan for the community. This plan, developed with input from the community, provides the guidance needed for community development and management and decision-making. The recent commotion about event hosting is only one more sign that this virtual community has reached a point every city eventually faces if there is no plan for the community's future. And any community developer will tell you that failure to plan the future is planning to fail – even in a virtual community.

 

 

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National Highway Institute Using Virtual Worlds for Bridge Training

Although this was posted over on Govloop, I thought I'd repost here because it is so relevant to the public works industry. For some time, we've been advocating for the use of virtual worlds for training, design, and networking in our industry. And now it seems there is finally a sign that the technology is not only being implemented, but also accepted. Although there have been some uses in the past that we've highlighted here in this blog, this time the class is being delivered by the National Highway Institute – a hallmark institution with a long history in the industry. And if the interview embedded below is any indication, it looks like the use of virtual worlds might quickly become a standard training method among engineers and other professionals in the industry. You can also check out and sign up for the NHI classes at this link: http://www.nhi.fhwa.dot.gov/about/innovationseries.aspx. It sounds like the bridge class will be ready to go in the near future.

 

 

Here's a link to the full interview: Meredith Perkins talks Virtual Worlds with Chris Dorobek

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Modeling Stormwater BMPs in Second Life

Jered Spitteler's Virtual Stormwater Basin

 

Recently I met another civil engineer who works for a county in the State of Washington. He contacted me through the virtual world of Second Life where he is known as Jered Spitteler. Jered has been building a model in Second Life of one of the rain gardens maintained by his agency. Fortunately I had a chance this weekend to meet him at the virtual site of the basin he built. When I first arrived, Jered explained that he has re-created the basin and immediate area, including two homes that lie on each side of the property. Immediately inside the gate of the fence surrounding the parcel, there is a sanitary sewer lift station which belongs to a private franchise utility. The basin, along with its slopes, lies beyond taking up most of the area inside the fence. For now, Jered has placed some information near the top of the slope so people can learn about the best management practices currently in use at the site. However, he said his agency is researching the possibility of implementing a permaculture approach to improve maintenance of the facility.

The ease of modeling something like a stormwater facility in Second life is beneficial for educational purposes – both engineers and citizens can visit these sites to learn how and why best management practices are implemented and how they should be maintained. But it's also useful as a tool for engineers like Jered and myself to use for visualizing a design or concept. And, as Jered pointed out during my visit, because it's more than just a CAD drawing on a computer, engineers like us can contact each other and schedule a virtual site visit like Jered and I did today to discuss ideas and share experiences and walk through the design.

Jered said he has shown his build to his co-workers who thought it was pretty cool and had potential to be used for other projects. I think we both believe at some point in the future walking through our designs in a 3D environment will be a common task in the engineering process. If you are an engineer who is already in Second Life and are interested in seeing Jered's build, I'd encourage you to contact him for a tour. And if you haven't yet ventured into a virtual setting, but are interested in checking out his site, I'd be happy to schedule some time to help you first get familiar with Second Life. Just send an email to pwg@publicworksgroup.com or DM or ping me on Twitter: @pbroviak.

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Are Gaming Engines the New CAD?

 

Rendering Behind the Scenes in Second Life

Over the past few years, I've spent considerable time online exploring many different virtual worlds or 3D immersive spaces. Some of these like World of Warcraft are designed to only offer a gaming experience while others like Second Life look like a game, but do not offer gaming as a primary function. My main reason for first visiting these environments was to explore their potential for supporting my work as a civil engineer. Even my decision to try out World of Warcraft was based on this – I only joined and started playing so I could attend a science conference held there in Spring of 2008. Of course, in my journey into 3D, I found there was so much more than what I could have imagined. While my focus had been on the use of these spaces to create or learn, I eventually realized these are actual places where people hang out and spend time with each other. Through the years, I've come to enjoy and appreciate the "metaverse" as a place to meet incredible people, attend classes or other events, or just spend some time having fun. But I've also continued to explore the possibility of using these spaces for my work. And even though I don't yet have any conclusions, I wanted to post some thoughts on how the technology is evolving to better fit into the delivery of AEC services. 

Background

After my first few visits to Second Life, I began learning to build and create 3D content using their software. Coming from a primarily 2D CAD background with only some experience in 3D, I didn't at first pick up on the 3D modeling foundation built into the Second Life tools. However, for building and creating in Second Life, this really wasn't a problem – the creators of the software made the tool so user-friendly that you really didn't need to know anything at all about 3D modeling or CAD to create something. But one frustrating issue for people who do use CAD was the inability to easily import into Second Life something that was drawn in a CAD program. We also could not export something we built in Second Life to CAD. And this seemed to be the main reason most people I showed Second Life to didn't think it would be useful in our work. 

Although Second Life still does not allow import/export of CAD drawings, the software was eventually changed to allow the use of 3D models. This development of alternative methods for creating objects in Second Life led me to work more diligently on developing my 3D modeling skills. As I started using programs like Blender, I was better able to see the similarities between the foundation of building in Second Life and 3D modeling. And my building experience in Second Life helped me to better understand and pick up 3D modeling skills.

Current State

Over the last few years, software has been developed by other companies to allow people to create virtual spaces. Most are not exactly like Second Life, but they are similar. Many offer the ability to import 3D models, but most don't offer the same flexibility found in Second Life to easily create objects entirely within the software. The only other software I have found with the same ease of use for building objects entirely within the software is Open Simulator (OpenSim) – a spin-off of Second Life. Other programs, like Unity3D, rely heavily on the import of 3D models. Based on my use of these programs, I've listed below a few of my observations in using these packages to create a representation of an AEC project:

  • Many AEC projects require the ground to be shown. If a contour file for the project is available, this information can be used by changing it into the proper format. The user can then apply these contours to the ground in both Second Life/OpenSim and Unity3D.  (You can learn the most about doing this in Second Life/OpenSim by visiting Darb Dabney's blog: http://blog.3dg.is/.) In Second Life/OpenSim there is also an option to create ground from an object rather than the default ground or terrain.
  • Landscaping is also an important part of most AEC projects. In Second Life/OpenSim landscaping is created the same way everything other than the ground is created – by using objects. In Unity3D, generating landscaping is very easy because there are specific tools for creating trees and plants.
  • Design components present more of a challenge than the ground and landscaping. While tools like Second Life/OpenSim and Unity3D allow for the import of 3D models, neither work seamlessly with standard AEC CAD tools. So to create a road project, I could make a 3D model of it in a modeling program and import it. But I have not yet found a way to make sure the import retains the proper dimensions – in Second Life and in Unity3D, I've had to mess with the scale and then worry if the object is the correct size. I could try to work within the programs and create objects directly in the environment. This works well in Second Life/OpenSim but only for linear alignments – horizontal and vertical. And if I create only within the software, I am limited to the use of basic shapes. More complex shapes can only be accurately created using a 3D modeling program and imported in.
  • And this brings me to the issue of texturing or applying the "pictures" or graphics to the objects. Texturing an object finalizes its appearance and helps make objects appear more real so it is very important. In Second Life/OpenSim each object created has a plywood texture or look as a default. In Unity3D, the object is white by default. What I've found is there's a lot of flexibility in texturing objects within Second Life/OpenSim, but not so much in Unity3D. For example, if I wanted to create a cube with six different textures on each face, this is easily done in Second Life/OpenSim by creating a basic cube object, clicking each face, and choosing the corresponding image to apply. But to do this in Unity3D, I have to create additional objects on which to apply the texture then attach each object to the corresponding face of my cube. Another method of doing this in Unity3D is to create an image file that when applied to the 3D object will wrap the correct texture around the object so that the proper image ends up on each face. While the wrapped image sounds fairly easy, the problem is that each time I want to change the image on one face, I have to create a new image to wrap around the cube. Unity3D is applying one image to the cube as a standard 3D modeling program would while Second Life/OpenSim offers the ability to apply different images to different parts of a model.
  • If you want others to visit your virtual project site, it's probably easiest to do so using Unity3D because it's easily accessed through a browser. Second Life/OpenSim require the download and installation of a viewer software program and registration to allow the user to log in. Both formats allow for both single user access and multiple user access. (Unity3D can be accessed by multiple users through an application like Jibe.)
  • Both programs allow for the ability to program objects, but the programming language and interface within Unity3D is more common and flexible.
  • Neither program seems to have an easy export out to CAD. 

So based on the above points, a designer would choose between Second Life/OpenSim and Unity3D based on the project needs. If the final product would need to retain the flexibility to be changed, it's best to probably stick with something like Second Life/OpenSim. But if once completed, the project will probably not be changed, it's best to keep it in Unity3D. Fortunately at least two companies (Arch Virtual/Tipodean Technologies and Rezzable) are offering methods to either convert a project built in OpenSim to Unity3D or the ability to view a project built in OpenSim through a Unity3D viewer. So if a user wanted the flexibility of creation offered by OpenSim but the ease of access of Unity3D and didn't anitipate needing to change much after it was completed, they could build the project in OpenSim and convert to Unity3D or view through a Unity3D "window." The need for programming flexibility might also play a part in the decision, particularly if someone wanted to model traffic through a project site.

The Future

One of the big complaints about Second Life is that they don't understand their users. I sometimes wonder if it's because they set out to create a type of modeling or CAD tool and ended up unintentionally creating a place. And because they still view themselves as a software company creating tools, they have a diffcult time understanding how to manage and deal with this other aspect of their creation including the fact that most users want to use it as a place. (On a side note, I also work for a city so understand well the community management side of this and have been fascinated to watch how the company handles the same exact issues we face every day in our cities.) I am also not sure they are planning on shifting focus away from this "software first" attitude. They have made acquisitions and statements that lead me to believe they are further developing features and tools that could possibly enhance their existing offering. And because right now their creation tools offer the most flexibility, I am hoping they are moving in this direction even though I do also wish they would embrace the social side of their creation.

As for Unity3D, I think we will see the users develop the path through which this software can be implemented for AEC users. Perhaps with plug-ins and other developments with 3D modeling, this software might one day be better suited for renderings of AEC projects. Right now, one of the best examples of this type of use has been created by Jon Brouchoud working with his wife, Kandy, and Chris Collins. They have created a virtual representation of the downtown area of Dubuque, Iowa. Their project is also promoted on Kickstarter where people can donate to development of additional features. You can learn more about this project by clicking the widget below:

Most of you working in the AEC industry might wonder where our traditional CAD companies are in all of this. Unfortunately, the real innovation in 3D visualizations for the average user is not coming from Autodesk or Bentley. While Autodesk has amazing products that cover many of the aspects of the discussion above, they have not created a seamless path between them. And their programs seem to have a much steeper learning curve than those discussed above – not one person I have talked to who uses Civil3D has said it was a quick or easy program to learn. And there's just not been a strong showing by Bentley in the 3D arena.

The other side of all this is the cost. Anyone can use the Second Life/OpenSim/Unity3D tools for free while CAD programs from Autodesk and Bentley cost way too much for the average person to purchase and maintain a subscription. Perhaps if Autodesk one day better integrates all their tools, designs the tools with an easier user interface or improves the learning curve, and the price becomes more reasonable for the average user, they would most likely have an edge – particularly because many firms already have their CAD software. But based on the movement by these other companies, I wonder if one day in the future we'll be developing plans primarily using 3D modeling tools like Blender/Hexagon/ZBrush and gaming engines or tools like Unity3D and Second Life/OpenSim.

 

 

 

 

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Applying a Local Government Management Structure to Second Life

Today's post is a break from my usual "A Day in the Life. . ." series. This break is due to two reasons: taking time off for the holiday and working on a project I am submitting to the Federal Virtual World Challenge.

The Growing Digital Community

Lately I've been thinking a lot about communities. I guess this isn't too unusual because I tend to do this anyway as part of my job working for local government. But lately it's been different. And as crazy as it sounds, I think playing Farmville started it all. Yes, aside from inspiring me to dream up an agriculturally themed set of Transformers, playing Farmville has also driven home the point that I have truly become part of a community other than the one in which I physically live. (Which, by the way, why is Farmville selling stuffed animals when they could have been selling a whole line of these cool Transformers!?)

Sure some of the people I am neighbors with on Farmville are people I know offline – one is even a best friend from high school. But there are also many who I have only known through our mutual use of virtual worlds like Second Life. I don't know all of them as well as I knew my best friend – the majority of people I know from Second Life are more like acquaintances and most are people I have never physically met. But other than the difference of meeting digitally vs. physically, there seems to be little difference from the types of relationships I have offline. I am normally best friends with only a few and acquaintances with many. Some I may only know by name because I hear about their work or see their name in the paper. And this is also how I know of many in Second Life.

The Management of Second Life

So it was with these thoughts I read several blog posts about the resignation of Kimberly Salzer (Kim Linden), former VP of Marketing at Linden Lab – the creators and hosts of Second Life. Two posts in particular ( Communications and the Lab. Again, by Inara Pey, and A Rosedale by Any Other Name… by Aeonix Aeon.) explored Salzer's work, her influence on Second Life, and why it seems that the people running the ship seem to have forgotten they have passengers. I agree with much of what they have observed and with most of their suggestions for improvement. Yes, Linden Lab needs to come to the realization they have created an actual place that people depend on for meeting people, learning, having fun, hanging out, and for some, earning an income. Second Life is not a game any more than Chicago is a game because the Bears, Sox, Cubs, Bulls, and Blackhawks play games there.

In a way, the company reminds me of a parent who had such great hopes and dreams for their child to grow up and fit their mold of the perfect child. But the child grew up and become their own person with their own hopes and dreams that were much different than what the parent had planned. And now the parent is in denial or at least agitated. They don't seem to know or recognize this person who came home for Thanksgiving. At times, they don't know how to treat them. And the big question is will they accept the fact that the future of their child is not entirely under their control or will they, like some parents who fall into this trap, spend their time trying to convince their grown-up child that the parent will always know what is best for the child?

As caretakers of our communities, those of us who are public servants can also fall into this trap. We can think that our idea of how the community should look, operate, or function is best. But the citizens might think very differently. And this group vision can change over time. This is why we have a structure in place to manage the operation of our communities and why we regularly update strategic plans and create new comprehensive plans.

For a few years now, I've often thought the system we have in place in local government would work well for Second Life. There is such a similarity between the community that is Second Life and the community in which we physically spend time. So I have been waiting for Linden Lab to see this same comparison. And yet they have not. And I wondered why.

I started thinking after reading the posts today that most people probably aren't intimately aware of what exactly goes on in government. In fact, based on recent articles in newspapers, people probably get the impression that nothing really gets done by government – there's only a bunch of lazy, uneducated, not-good-enough-to-get-a-job-in-private-industry people sitting around doing nothing at all waiting to retire to collect a fat pension. Yet, nothing could be further from the truth. There's a whole system in place for managing communities that's been developed over thousands of years. Is it perfect? No, because communities are people, and people are not easily managed, but the system works most of the time. We all are supported by our local governments, and most of us provide this support so well that people have forgotten we are even here working for them 24/7. So maybe the Lab doesn't seriously consider this as a solution because they just aren't familiar with it.

Applying a Local Government Management Structure to Second Life

So, I'm adding my voice to the others out there offering suggestions to the Lab. And I've laid out below a beginning framework of operation based on how we manage physical communities. And because the digital space has some challenges and issues unlike many we normally deal with, the framework would have to be refined over time. In the end, I figure this structure could fit within the structure of a private business like Linden Lab, and it can't do any worse than the current setup.  

Applying a Local Government Management Structure to Second Life

Here is a brief description of what I was thinking about the basic function for each.

Chief Adminstrator – this is normally the city manager who provides the overall structure and leadership for the team. This person also makes sure the team is working towards meeting goals set by the strategic plan and doing so within budgetary limits. For Second Life this would be the CEO (Rodvik).

Community – this is the most important part of the structure because without a community there is no reason for this organization. For Second Life, this would be all the users/customers.

Community Board – this is normally the elected body chosen by the community to represent their interests in management of the community. For Second Life, I would suggest that the community be divided into regions based on what would make sense to the users. Some suggestions are: mainland, private land, adult land, etc. And then allowing premium members from each region to vote for their representatives to serve on this board. Based on offline experience and current in-world active population, I would also suggest limiting this elected board to 20 members with 2 from each region and a term of 2 years for each. Of course, because Second Life is a private company, not an actual government, this board can only serve in an advisory capacity.

DEPARTMENTS:

Legal – the function of this office is straightforward and probably already in place at Linden Lab. However, perhaps this department could be expanded to offer services to the Premium members of Second Life. There's such a large group of users who are developing new content and products, perhaps a small office to offer advice on the legal aspect of trademarks, patents, and business would be helpful.

Finance – the function of this office is also obvious and also probably already in place at Linden Lab. Based on feedback from users, I would only suggest beefing up the customer service aspect. Perhaps adding a 311 type center that would not only deal with billing but all "citizen" service communication would be helpful. I realize Linden Lab must already have something like this, but patterning it off the 311 system might help improve its operation.

Communication/Public Relations – again, the Lab must already have something like this – perhaps it is their marketing department. It just seems that they could do more not only in-world, but in the physical world.

Human Relations – another typical office that is most likely already in place at Linden Lab for personnel and other employee issues.

Community Development – in local government this office helps carry out the community plans, helps develop policies, oversees building and development within the community, enforces zoning and other policies. These functions could be applied to the world of Second Life. We've already seen that zoning was eventually needed and applied. We also already have "building" policies and requirements that need to be enforced. I think most people who have used Second Life for quite some time would easily see how the work of this office could be implemented in-world. And they'd probably have some additional suggestions for this office.

Economic Development – like in our physical world, the economic growth and success of the community is vital. In local government, this office acts a liason to business, analyzes business and tourism within the city, supports local businesses and those looking at setting up a business. And the office promotes tourism and marketing of the community. Staff can also oversee events and act as a liason and offer support for groups hosting events in the community. Again, I think most residents of Second Life could easily see how the work of htis office could be implemented in Second Life.

Public Works – of all the departments in local government, this is the one that would be the least similar in its application to the virtual environment. In the physical world, public works provides and maintains physical infrastructure like roads, water, sewers, and electricity. But there's no need of these things in a virtual environment. Instead there is hardware and software supporting the operation, access, and management of the world. And there is the in-world infrastructure already created and maintained by the existing Linden Lab Public Works department.

Education – this office is not always a function of local government. However, because of the needs of the users in Second Life, it does seem that it would be a beneficial office to maintain. It would support training for Lab employees as well as education of users. This is probably already a function in place at Linden Lab. An office for outreach to educational efforts on the grid and educational institutions operating in the physical world would also be useful.

COMMITTEES

Citizen committees provide an important function for local government. They can help focus community interest and efforts and help advise management. Committees would be helpful in Second Life, and there is already somewhat of a structure in place in Second Life to work with. I've listed a few committee suggestions, but I'm sure the users of Second Life would have other suggestions. It would also be helpful for the Lab to offer a small budget for each committee to help them carry out their goals.

PUBLIC HEARING PROCESS

Another important process used by local government is to hold public hearings to help develop strategic plans, comprehensive plans, zoning changes, fee changes, etc. Public hearing feedback is normally advisory in nature, but can help prevent development of bad policy and unsuccessful projects.


Of course, I realize Linden Lab will probably never implement this, but I figured it was worth a shot at putting it out there for discussion.

 

 

 

 

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