FCVW 2012 Conference – Keeping up with the Future

Last week, I attended the Federal Consortium for Virtual Worlds annual conference. I realize the theme for the conference was "Inspire the Future," but an underlying theme I sensed was "Keeping up with the Future." Our society and the technological changes are hitting us at an exponential rate. Like one of the attendees said to me, imagine being Socrates teaching in Greece in the centuries before Christ. You would start out your class with an introduction to the two new discoveries that might have occurred that year. Today, there's so much happening, no one can follow it all even in one field. But I still think the two themes complement each other. While many there were attending in order to learn and keep up, they are also the same people who will or have done things to inspire future work and changes.

First Responder Training Website

One of the interesting aspects of being at this type of conference is that you get a sense you are watching these future developments occuring before your eyes. One of the sessions I attended on the Workshop day was FIRST RESPONDER: Virtual Platform Immersive Training Project. Because I am considered an emergency responder and have taken many classes in this area, it was definitely a workshop not to be missed. The session was led by Dr. Paula Smith, chief operating officer at the Catastrophic Planning and Management Institute. Dr. Smith shared with us the work they have accomplished in delivering emergency response training in an immersive environment. Because many in the audience are also working in this area and involved in collaborations on a global level, I believe important ideas were shared and the potential of future partnerships formed. The key points I took away from the session was that their work is based on recognized systems such as NIMS and ICS and they have increased learning retention rates by 29% to 39% using this technology and approach. You can learn more about their classes at their First Responder Virtual World Immersive Training Website.

Unity3D

One of the other two workshops I attended focused on developing online training using learning concepts of Robert M. Gagne. And the other was a three-hour introduction into the use of Unity3D. Unity3D was a hot topic throughout the conference so I expect to see even more learning environments developed with that platform in the future. And it seems there is some promise in the future of development tools being created for Unity3D that will make it even easier to build and link to existing data. As for the workshop, it was well attended, and the presenters – Eric Hackathorn and Julien Lynge – did such a great job the time flew by so fast. Eric and Julien, along with Eric's father, Richard, are all awesome innovators who you definitely want to keep an eye on if you are looking for inspiration. You can check out their work through Fragile Earth Studios, a project of NOAA.

Online/Game Characters

Jesse Schell, a professor at Carnegie Mellon University and author of The Art of Game Design, led off the keynotes with a discussion of The Future of Virtual Characters. His insights and interesting presentation style pushed us to rethink the definition of avatars and how we are represented online. I enjoyed his pronouncement that "Mario is a terrible friend" because each time you play any of his games he acts as if it was the first time you have met. He seems to have totally forgotten all those adventures you shared saving princesses, winning races, or defeating monsters. Schell imagines a time when online characters will recognize you and remember your shared experiences. They will age with you and perhaps become one of your most trusted companions because they will listen and interact with us. Another interesting concept he shared was based on a book, The Innovator's Dilemma by Clayton Christensen. The key point was that companies can fail or lose ground to newer, smaller companies because they let customers drive their innovation. He pointed out that customers who seem comfortable with a product might not realize the benefits of a newer product and might discourage a company from developing it. This leaves the door open for another company to bring the product forward and attract the customers away.

Virtuality

Randy Hinrichs, CEO of 2b3d, covered a history of how we got to where we are today with virtual technology and where we might be going. I liked his points about mentor networks and certification of online work so we can approach it with more trust. James Blascovich followed up with a presentation about the Mind, Brain, and Virtual Reality. His work explores how the mind processes real and virtual images and how the distinction does not really matter to our brains – both can be perceived as real. The day concluded with a panel discussing the future of health applications in virtual worlds. There's been a lot of work done in this area. One of the interesting ideas proposed during the talk was that because games for health have been proven to be so beneficial, insurance companies may one day receive claims for patient game play.

The NTER Online Course Tool

The last day of the conference began with Dr. Michelle Fox of the Department of Energy sharing information about NTER. This is an online framework people can use to develop and deliver online training and education. There was a lot of good information presented about how the tool works and how people can use it to deliver courses. I just don't think I can do it justice in a short synopsis so I would encourage you to view it yourself, along with all the other sessions, at the link I included at the end of this post. Even if you aren't interested in developing courses, you might still want to check out their site because people have listed courses there for you to take. Right now there are classes covering blower doors, hazards, insulation, pumping, steam, building science, and many more topics.

MOSES

MOSES Panel at FCVW Conference 2012

The next panel discussed their work on MOSES, an open simulator-based grid set up by Douglas Maxwell. Douglas is an engineer, staff researcher at the Naval Undersea Warfare Center, and huge innovator who has done amazing things over the years to showcase and develop the use of 3D immersive spaces by government.  Dr. Kay McLennan is a professor who teaches economics and business practices at Tulane University. Kay has been a great friend to me and fellow virtual world explorer ever since we met a few years back on her sim in Second Life. Kay has always produced amazing high quality work in the 3D space and was one of the winners in the Federal Virtual Worlds Challenge. I was not as familiar with the work of the other two panelists, Robert Daniel, an adjunct professor at George Washington University, and Andrew Stricker, with the Air University. So it was interesting to learn more about the projects they have developed in MOSES.

Learning and Security

The final two sessions covered learning and security in virtual worlds. Dr. Reneta Lanisquot, with New York City College of Technology and one of the learning panelists, suggested we are at the "Pong" stage with virtual worlds. She also shared how adding a more "fun" element like Alice to a computer programming class significantly made a difference in learning and in future performance of students. In the security session, I really liked how Dr. Barbara Endicott-Popovsky with the University of Washington emphasized the need for people to consider the unintended consequences of technology. If we did this more across all disciplines we could save ourselves a lot of time and money and problems as a society. 

Final Wrap Up

The conference ended with closing remarks from both Randy Hinrichs and Paulette Robinson. Of course, everyone in virtual worlds in government knows Paulette – she is a tireless innovator with the National Defense University (NDU) who has inspired and supported many of us to pursue and leverage 3D immersion within government. Without her and the backing and support of Dr. Robert Childs, the Chancellor of NDU, we would not be able to attend such a great conference. The other cool part of the end was that the National Highway Institute won the government project award for their work with delivering bridge training and a geotechnical conference through a virtual setting. And as a civil engineer, I look forward to continued use of 3D immersive tools within that agency.

I can't complete a true summary of the conference though without mentioning all of the very incredible and inspiring people who I either met or reconnected with while there. And there were also the many more who participated online. There were just so many, I wish I could list them all, but don't want to take the chance I might miss one. I look forward to continuing the conversation online as we continue to inspire, help each other keep up, and celebrate each other's innovations.

If you want to listen to any of the main conference sessions yourself, they are available at http://www.ndu.edu/icollege/fcvw/2012post.html

And below is a stream of the tweets about the conference:

 

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MOSES – Ramping up Government Use of Virtual Worlds

We've been fortunate to have a group of federal employees from the US who are dedicated and passionate about government use of virtual worlds. The work accomplished by Eric Hackathorn (NOAA), William May and Lovisa Williams (State Dept), Charles White and Jeanne Holm (NASA), Paulette Robinson (NDU), and Douglas Maxwell and Tami Griffith (US Army) has been groundbreaking and inspirational. (And there are many more who I apologize for not listing.) Recently Maxwell launched a new project named MOSES. And based on what I've seen, this project has the potential to not only build upon these past accomplishments but also ramp up government use of virtual worlds and move us in new directions we have yet to discover.

At first, I thought MOSES was going to be a grid set up only for use by the military but with public access. Then last week, a post on the project site led me to believe MOSES was offering space on their grid to outside agencies/companies. The post talked about a map showing other groups establishing builds on the MOSES grid. While looking at the "Join MOSES" link on the project site, I found that yes, indeed, MOSES seemed to be offering space to other groups!

MuniGov on MOSES

"MOSES is an Open Simulator based project designed for use by the military and our industry/academic collaborators. MOSES is currently an exploratory project designed to test multiple deployment methods of Open Simulator, archival methods for content, and experimental application case studies. Region owners retain full simulator rights, to include terraforming, OAR/IAR upload and download, and region restart access."

To me, this seemed too good to be true! Our MuniGov group had started a grid – GovGrid – in February 2010 to start taking advantage of the benefits of OpenSim and provide space for others in government to explore the technology. But encouraging others to move onto the grid has been a challenge – the technology is still very new to most in government, and unfortunately because we host through a private provider, we have to charge for land. Also, although our group is managed by people working in government, it is not "owned" by a government agency. All of these factors can make it much more difficult to encourage participation by a local government. MOSES addresses most of these issues.

So I took a chance and asked Maxwell if our group could establish a presence on MOSES. He graciously offered a whole sim for MuniGov to set up a local government presence. We are temporarily located on the STTC_7_4 sim of MOSES and will now work on developing the site. MOSES is still considered an experimental effort, but because the grid allows users to back up their work, everything we do can be saved for use on any OpenSim grid. For now, we will retain GovGrid to allow for development of OAR files and other resources that can be shared in the OpenSim community.

It's exciting that Maxwell has allowed our group to be part of this effort. Because of it, local government now has the opportunity to be part of the networking and collaboration provided by the US Army's decision to allow non-military use of the grid. And we have the chance to be part of an incubator-type project destined to advance government use of virtual worlds. I would encourage anyone interested in government use of 3D immersive technology to sign up for an account on the MOSES site and become part of the MOSES experiment!

(You can read about more examples of government use of virtual worlds, including information about MiLands, at our sister site, Grid Works)

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